It's been a while since I posted anything about the big project, "SS". Most of the time has been spent waiting...waiting to find a game engine that could handle ALL aspects of the game I wanted: Perfect cube-mapped real-time reflection on the player character, large [make that enormous] outdoor areas, indoor areas with lots of details containing multiple AI characters with they're dynamic bullets flying, with all of it running at least 30fps. Well, ladies and gentlemen, Torque Game Engine to the rescue. It will also export the final game to the following platforms: WINDOWS, MAC (How 'bout that, Dustin!), and even XBOX 360 and Wii!!!!! I know, I know, I know! New detailed screenshots of Morningside Mausoleum, new reflectivivty on the sphere and some awesome videos coming soon!
"Never completely discount the improbable."
~Dennis